This is a personal project that I’ve been working in my free time after work. Little bit different from what I do at work, but It feels good change some times.
I did a few sketches in Zbrush, then I choose the one I liked more to start refining.
It took me about 18 to 24 hours over a month to finish the entire project .
Geometry and Uvs all generated on zbrush with zRemesher and Uv Master. Base skin texture was done with alphas, but after that I sculpt by hand to add more details.
Textures done in Mari and rendered with VRay for Maya. Comp in Photoshop.