This is a personal project that I’ve been working in my free time after work. Little bit different from what I do at work, but It feels good change some times.
I did a few sketches in Zbrush, then I choose the one I liked more and start refining.
It took me about 18 to 24 hours over a month to finish the entire project .
Geometry and Uvs all generated at zbrush with zRemesher and Uv Master. Base skin texture was done with alphas, but after that I sculpt by hand to add more details.
Textures done in Mari and rendered with VRay for Maya. Comp in Photoshop.
Let me know if you guys have any questions.
Thanks for stopping by!